glm-0.9.8.4-i586-1_slonly.txz


Advertisement

Description

glm - OpenGL Mathematics

Distribution: Slackware 14.2
Repository: Slackonly i486
Package name: glm
Package version: 0.9.8.4
Package release: 1_slonly
Package architecture: i586
Package type: txz
Installed size: 1.90 MB
Download size: 152.00 KB
Official Mirror: packages.slackonly.com
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use. homepage: http://glm.g-truc.net/

Alternatives

    Download

    Source package: unknown

    Install Howto

    1. Download glm-0.9.8.4-i586-1_slonly.txz
    2. Install glm txz package:
      # upgradepkg --install-new glm-0.9.8.4-i586-1_slonly.txz

    Files

    • /install/slack-desc
    • /usr/
    • /usr/doc/
    • /usr/doc/glm-0.9.8.4/copying.txt
    • /usr/doc/glm-0.9.8.4/glm.SlackBuild
    • /usr/doc/glm-0.9.8.4/readme.md
    • /usr/include/
    • /usr/include/glm/CMakeLists.txt
    • /usr/include/glm/common.hpp
    • /usr/include/glm/exponential.hpp
    • /usr/include/glm/ext.hpp
    • /usr/include/glm/fwd.hpp
    • /usr/include/glm/geometric.hpp
    • /usr/include/glm/glm.hpp
    • /usr/include/glm/integer.hpp
    • /usr/include/glm/mat2x2.hpp
    • /usr/include/glm/mat2x3.hpp
    • /usr/include/glm/mat2x4.hpp
    • /usr/include/glm/mat3x2.hpp
    • /usr/include/glm/mat3x3.hpp
    • /usr/include/glm/mat3x4.hpp
    • /usr/include/glm/mat4x2.hpp
    • /usr/include/glm/mat4x3.hpp
    • /usr/include/glm/mat4x4.hpp
    • /usr/include/glm/matrix.hpp
    • /usr/include/glm/packing.hpp
    • /usr/include/glm/trigonometric.hpp
    • /usr/include/glm/vec2.hpp
    • /usr/include/glm/vec3.hpp
    • /usr/include/glm/vec4.hpp
    • /usr/include/glm/vector_relational.hpp
    • /usr/include/glm/detail/_features.hpp
    • /usr/include/glm/detail/_fixes.hpp
    • /usr/include/glm/detail/_noise.hpp
    • /usr/include/glm/detail/_swizzle.hpp
    • /usr/include/glm/detail/_swizzle_func.hpp
    • /usr/include/glm/detail/_vectorize.hpp
    • /usr/include/glm/detail/dummy.cpp
    • /usr/include/glm/detail/func_common.hpp
    • /usr/include/glm/detail/func_common.inl
    • /usr/include/glm/detail/func_common_simd.inl
    • /usr/include/glm/detail/func_exponential.hpp
    • /usr/include/glm/detail/func_exponential.inl
    • /usr/include/glm/detail/func_exponential_simd.inl
    • /usr/include/glm/detail/func_geometric.hpp
    • /usr/include/glm/detail/func_geometric.inl
    • /usr/include/glm/detail/func_geometric_simd.inl
    • /usr/include/glm/detail/func_integer.hpp
    • /usr/include/glm/detail/func_integer.inl
    • /usr/include/glm/detail/func_integer_simd.inl
    • /usr/include/glm/detail/func_matrix.hpp
    • /usr/include/glm/detail/func_matrix.inl
    • /usr/include/glm/detail/func_matrix_simd.inl
    • /usr/include/glm/detail/func_packing.hpp
    • /usr/include/glm/detail/func_packing.inl
    • /usr/include/glm/detail/func_packing_simd.inl
    • /usr/include/glm/detail/func_trigonometric.hpp
    • /usr/include/glm/detail/func_trigonometric.inl
    • /usr/include/glm/detail/func_trigonometric_simd.inl
    • /usr/include/glm/detail/func_vector_relational.hpp
    • /usr/include/glm/detail/func_vector_relational.inl
    • /usr/include/glm/detail/func_vector_relational_simd.inl
    • /usr/include/glm/detail/glm.cpp
    • /usr/include/glm/detail/precision.hpp
    • /usr/include/glm/detail/setup.hpp
    • /usr/include/glm/detail/type_float.hpp
    • /usr/include/glm/detail/type_gentype.hpp
    • /usr/include/glm/detail/type_gentype.inl
    • /usr/include/glm/detail/type_half.hpp
    • /usr/include/glm/detail/type_half.inl
    • /usr/include/glm/detail/type_int.hpp
    • /usr/include/glm/detail/type_mat.hpp
    • /usr/include/glm/detail/type_mat.inl
    • /usr/include/glm/detail/type_mat2x2.hpp
    • /usr/include/glm/detail/type_mat2x2.inl
    • /usr/include/glm/detail/type_mat2x3.hpp
    • /usr/include/glm/detail/type_mat2x3.inl
    • /usr/include/glm/detail/type_mat2x4.hpp
    • /usr/include/glm/detail/type_mat2x4.inl
    • /usr/include/glm/detail/type_mat3x2.hpp
    • /usr/include/glm/detail/type_mat3x2.inl
    • /usr/include/glm/detail/type_mat3x3.hpp
    • /usr/include/glm/detail/type_mat3x3.inl
    • /usr/include/glm/detail/type_mat3x4.hpp
    • /usr/include/glm/detail/type_mat3x4.inl
    • /usr/include/glm/detail/type_mat4x2.hpp
    • /usr/include/glm/detail/type_mat4x2.inl
    • /usr/include/glm/detail/type_mat4x3.hpp
    • /usr/include/glm/detail/type_mat4x3.inl
    • /usr/include/glm/detail/type_mat4x4.hpp
    • /usr/include/glm/detail/type_mat4x4.inl
    • /usr/include/glm/detail/type_mat4x4_simd.inl
    • /usr/include/glm/detail/type_vec.hpp
    • /usr/include/glm/detail/type_vec.inl
    • /usr/include/glm/detail/type_vec1.hpp
    • /usr/include/glm/detail/type_vec1.inl
    • /usr/include/glm/detail/type_vec2.hpp
    • /usr/include/glm/detail/type_vec2.inl
    • /usr/include/glm/detail/type_vec3.hpp
    • /usr/include/glm/detail/type_vec3.inl
    • /usr/include/glm/detail/type_vec4.hpp
    • /usr/include/glm/detail/type_vec4.inl
    • /usr/include/glm/detail/type_vec4_simd.inl
    • /usr/include/glm/gtc/bitfield.hpp
    • /usr/include/glm/gtc/bitfield.inl
    • /usr/include/glm/gtc/color_encoding.inl
    • /usr/include/glm/gtc/color_space.hpp
    • /usr/include/glm/gtc/color_space.inl
    • /usr/include/glm/gtc/constants.hpp
    • /usr/include/glm/gtc/constants.inl
    • /usr/include/glm/gtc/epsilon.hpp
    • /usr/include/glm/gtc/epsilon.inl
    • /usr/include/glm/gtc/functions.hpp
    • /usr/include/glm/gtc/functions.inl
    • /usr/include/glm/gtc/integer.hpp
    • /usr/include/glm/gtc/integer.inl
    • /usr/include/glm/gtc/matrix_access.hpp
    • /usr/include/glm/gtc/matrix_access.inl
    • /usr/include/glm/gtc/matrix_integer.hpp
    • /usr/include/glm/gtc/matrix_inverse.hpp
    • /usr/include/glm/gtc/matrix_inverse.inl
    • /usr/include/glm/gtc/matrix_transform.hpp
    • /usr/include/glm/gtc/matrix_transform.inl
    • /usr/include/glm/gtc/noise.hpp
    • /usr/include/glm/gtc/noise.inl
    • /usr/include/glm/gtc/packing.hpp
    • /usr/include/glm/gtc/packing.inl
    • /usr/include/glm/gtc/quaternion.hpp
    • /usr/include/glm/gtc/quaternion.inl
    • /usr/include/glm/gtc/quaternion_simd.inl
    • /usr/include/glm/gtc/random.hpp
    • /usr/include/glm/gtc/random.inl
    • /usr/include/glm/gtc/reciprocal.hpp
    • /usr/include/glm/gtc/reciprocal.inl
    • /usr/include/glm/gtc/round.hpp
    • /usr/include/glm/gtc/round.inl
    • /usr/include/glm/gtc/type_aligned.hpp
    • /usr/include/glm/gtc/type_precision.hpp
    • /usr/include/glm/gtc/type_precision.inl
    • /usr/include/glm/gtc/type_ptr.hpp
    • /usr/include/glm/gtc/type_ptr.inl
    • /usr/include/glm/gtc/ulp.hpp
    • /usr/include/glm/gtc/ulp.inl
    • /usr/include/glm/gtc/vec1.hpp
    • /usr/include/glm/gtc/vec1.inl
    • /usr/include/glm/gtx/associated_min_max.hpp
    • /usr/include/glm/gtx/associated_min_max.inl
    • /usr/include/glm/gtx/bit.hpp
    • /usr/include/glm/gtx/bit.inl
    • /usr/include/glm/gtx/closest_point.hpp
    • /usr/include/glm/gtx/closest_point.inl
    • /usr/include/glm/gtx/color_space.hpp
    • /usr/include/glm/gtx/color_space.inl
    • /usr/include/glm/gtx/color_space_YCoCg.hpp
    • /usr/include/glm/gtx/color_space_YCoCg.inl
    • /usr/include/glm/gtx/common.hpp
    • /usr/include/glm/gtx/common.inl
    • /usr/include/glm/gtx/compatibility.hpp
    • /usr/include/glm/gtx/compatibility.inl
    • /usr/include/glm/gtx/component_wise.hpp
    • /usr/include/glm/gtx/component_wise.inl
    • /usr/include/glm/gtx/dual_quaternion.hpp
    • /usr/include/glm/gtx/dual_quaternion.inl
    • /usr/include/glm/gtx/euler_angles.hpp
    • /usr/include/glm/gtx/euler_angles.inl
    • /usr/include/glm/gtx/extend.hpp
    • /usr/include/glm/gtx/extend.inl
    • /usr/include/glm/gtx/extended_min_max.hpp
    • /usr/include/glm/gtx/extended_min_max.inl
    • /usr/include/glm/gtx/fast_exponential.hpp
    • /usr/include/glm/gtx/fast_exponential.inl
    • /usr/include/glm/gtx/fast_square_root.hpp
    • /usr/include/glm/gtx/fast_square_root.inl
    • /usr/include/glm/gtx/fast_trigonometry.hpp
    • /usr/include/glm/gtx/fast_trigonometry.inl
    • /usr/include/glm/gtx/float_notmalize.inl
    • /usr/include/glm/gtx/gradient_paint.hpp
    • /usr/include/glm/gtx/gradient_paint.inl
    • /usr/include/glm/gtx/handed_coordinate_space.hpp
    • /usr/include/glm/gtx/handed_coordinate_space.inl
    • /usr/include/glm/gtx/hash.hpp
    • /usr/include/glm/gtx/hash.inl
    • /usr/include/glm/gtx/integer.hpp
    • /usr/include/glm/gtx/integer.inl
    • /usr/include/glm/gtx/intersect.hpp
    • /usr/include/glm/gtx/intersect.inl
    • /usr/include/glm/gtx/io.hpp
    • /usr/include/glm/gtx/io.inl
    • /usr/include/glm/gtx/log_base.hpp
    • /usr/include/glm/gtx/log_base.inl
    • /usr/include/glm/gtx/matrix_cross_product.hpp
    • /usr/include/glm/gtx/matrix_cross_product.inl
    • /usr/include/glm/gtx/matrix_decompose.hpp
    • /usr/include/glm/gtx/matrix_decompose.inl
    • /usr/include/glm/gtx/matrix_interpolation.hpp
    • /usr/include/glm/gtx/matrix_interpolation.inl
    • /usr/include/glm/gtx/matrix_major_storage.hpp
    • /usr/include/glm/gtx/matrix_major_storage.inl
    • /usr/include/glm/gtx/matrix_operation.hpp
    • /usr/include/glm/gtx/matrix_operation.inl
    • /usr/include/glm/gtx/matrix_query.hpp
    • /usr/include/glm/gtx/matrix_query.inl
    • /usr/include/glm/gtx/matrix_transform_2d.hpp
    • /usr/include/glm/gtx/matrix_transform_2d.inl
    • /usr/include/glm/gtx/mixed_product.hpp
    • /usr/include/glm/gtx/mixed_product.inl
    • /usr/include/glm/gtx/norm.hpp
    • /usr/include/glm/gtx/norm.inl
    • /usr/include/glm/gtx/normal.hpp
    • /usr/include/glm/gtx/normal.inl
    • /usr/include/glm/gtx/normalize_dot.hpp
    • /usr/include/glm/gtx/normalize_dot.inl
    • /usr/include/glm/gtx/number_precision.hpp
    • /usr/include/glm/gtx/number_precision.inl
    • /usr/include/glm/gtx/optimum_pow.hpp
    • /usr/include/glm/gtx/optimum_pow.inl
    • /usr/include/glm/gtx/orthonormalize.hpp
    • /usr/include/glm/gtx/orthonormalize.inl
    • /usr/include/glm/gtx/perpendicular.hpp
    • /usr/include/glm/gtx/perpendicular.inl
    • /usr/include/glm/gtx/polar_coordinates.hpp
    • /usr/include/glm/gtx/polar_coordinates.inl
    • /usr/include/glm/gtx/projection.hpp
    • /usr/include/glm/gtx/projection.inl
    • /usr/include/glm/gtx/quaternion.hpp
    • /usr/include/glm/gtx/quaternion.inl
    • /usr/include/glm/gtx/range.hpp
    • /usr/include/glm/gtx/raw_data.hpp
    • /usr/include/glm/gtx/raw_data.inl
    • /usr/include/glm/gtx/rotate_normalized_axis.hpp
    • /usr/include/glm/gtx/rotate_normalized_axis.inl
    • /usr/include/glm/gtx/rotate_vector.hpp
    • /usr/include/glm/gtx/rotate_vector.inl
    • /usr/include/glm/gtx/scalar_multiplication.hpp
    • /usr/include/glm/gtx/scalar_relational.hpp
    • /usr/include/glm/gtx/scalar_relational.inl
    • /usr/include/glm/gtx/simd_mat4.hpp
    • /usr/include/glm/gtx/simd_mat4.inl
    • /usr/include/glm/gtx/simd_quat.hpp
    • /usr/include/glm/gtx/simd_quat.inl
    • /usr/include/glm/gtx/simd_vec4.hpp
    • /usr/include/glm/gtx/simd_vec4.inl
    • /usr/include/glm/gtx/spline.hpp
    • /usr/include/glm/gtx/spline.inl
    • /usr/include/glm/gtx/std_based_type.hpp
    • /usr/include/glm/gtx/std_based_type.inl
    • /usr/include/glm/gtx/string_cast.hpp
    • /usr/include/glm/gtx/string_cast.inl
    • /usr/include/glm/gtx/transform.hpp
    • /usr/include/glm/gtx/transform.inl
    • /usr/include/glm/gtx/transform2.hpp
    • /usr/include/glm/gtx/transform2.inl
    • /usr/include/glm/gtx/type_aligned.hpp
    • /usr/include/glm/gtx/type_aligned.inl
    • /usr/include/glm/gtx/type_trait.hpp
    • /usr/include/glm/gtx/type_trait.inl
    • /usr/include/glm/gtx/vector_angle.hpp
    • /usr/include/glm/gtx/vector_angle.inl
    • /usr/include/glm/gtx/vector_query.hpp
    • /usr/include/glm/gtx/vector_query.inl
    • /usr/include/glm/gtx/wrap.hpp
    • /usr/include/glm/gtx/wrap.inl
    • /usr/include/glm/simd/common.h
    • /usr/include/glm/simd/exponential.h
    • /usr/include/glm/simd/geometric.h
    • /usr/include/glm/simd/integer.h
    • /usr/include/glm/simd/matrix.h
    • /usr/include/glm/simd/packing.h
    • /usr/include/glm/simd/platform.h
    • /usr/include/glm/simd/trigonometric.h
    • /usr/include/glm/simd/vector_relational.h
    • /usr/lib/
    • /usr/lib/cmake/
    • /usr/lib/cmake/glm/glmConfig.cmake
    • /usr/lib/cmake/glm/glmConfigVersion.cmake
    • /usr/lib/cmake/glm/glmTargets.cmake
    • /usr/lib/pkgconfig/glm.pc
    Advertisement
    Advertisement