irrlicht-svn_3843-i486-1_nhh.tgz


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Description

irrlicht - realtime 3D engine

Distribution: Slackware 14.2
Repository: Niels Horn all
Package name: irrlicht
Package version: svn_3843
Package release: 1_nhh
Package architecture: i486
Package type: tgz
Installed size: 70.21 MB
Download size: 19.90 MB
Official Mirror: www.nielshorn.net
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers. Homepage: http://irrlicht.sourceforge.net/

    Download

    Source package: unknown

    Install Howto

    1. Download irrlicht-svn_3843-i486-1_nhh.tgz
    2. Install irrlicht tgz package:
      # upgradepkg --install-new irrlicht-svn_3843-i486-1_nhh.tgz

    Files

    • /install/doinst.sh
    • /install/slack-desc
    • /usr/
    • /usr/doc/
    • /usr/doc/irrlicht-svn_3843/aesGladman.txt
    • /usr/doc/irrlicht-svn_3843/bzip2-license.txt
    • /usr/doc/irrlicht-svn_3843/changes.txt
    • /usr/doc/irrlicht-svn_3843/irrlicht.SlackBuild
    • /usr/doc/irrlicht-svn_3843/readme.txt
    • /usr/doc/irrlicht-svn_3843/source.txt
    • /usr/doc/irrlicht-svn_3843/upgrade-guide.txt
    • /usr/include/
    • /usr/include/irrlicht/CDynamicMeshBuffer.h
    • /usr/include/irrlicht/CIndexBuffer.h
    • /usr/include/irrlicht/CMeshBuffer.h
    • /usr/include/irrlicht/CVertexBuffer.h
    • /usr/include/irrlicht/EAttributes.h
    • /usr/include/irrlicht/ECullingTypes.h
    • /usr/include/irrlicht/EDebugSceneTypes.h
    • /usr/include/irrlicht/EDeviceTypes.h
    • /usr/include/irrlicht/EDriverFeatures.h
    • /usr/include/irrlicht/EDriverTypes.h
    • /usr/include/irrlicht/EGUIAlignment.h
    • /usr/include/irrlicht/EGUIElementTypes.h
    • /usr/include/irrlicht/EHardwareBufferFlags.h
    • /usr/include/irrlicht/EMaterialFlags.h
    • /usr/include/irrlicht/EMaterialTypes.h
    • /usr/include/irrlicht/EMeshWriterEnums.h
    • /usr/include/irrlicht/EMessageBoxFlags.h
    • /usr/include/irrlicht/EPrimitiveTypes.h
    • /usr/include/irrlicht/ESceneNodeAnimatorTypes.h
    • /usr/include/irrlicht/ESceneNodeTypes.h
    • /usr/include/irrlicht/EShaderTypes.h
    • /usr/include/irrlicht/ETerrainElements.h
    • /usr/include/irrlicht/IAnimatedMesh.h
    • /usr/include/irrlicht/IAnimatedMeshMD2.h
    • /usr/include/irrlicht/IAnimatedMeshMD3.h
    • /usr/include/irrlicht/IAnimatedMeshSceneNode.h
    • /usr/include/irrlicht/IAttributeExchangingObject.h
    • /usr/include/irrlicht/IAttributes.h
    • /usr/include/irrlicht/IBillboardSceneNode.h
    • /usr/include/irrlicht/IBillboardTextSceneNode.h
    • /usr/include/irrlicht/IBoneSceneNode.h
    • /usr/include/irrlicht/ICameraSceneNode.h
    • /usr/include/irrlicht/ICursorControl.h
    • /usr/include/irrlicht/IDummyTransformationSceneNode.h
    • /usr/include/irrlicht/IDynamicMeshBuffer.h
    • /usr/include/irrlicht/IEventReceiver.h
    • /usr/include/irrlicht/IFileArchive.h
    • /usr/include/irrlicht/IFileList.h
    • /usr/include/irrlicht/IFileSystem.h
    • /usr/include/irrlicht/IGPUProgrammingServices.h
    • /usr/include/irrlicht/IGUIButton.h
    • /usr/include/irrlicht/IGUICheckBox.h
    • /usr/include/irrlicht/IGUIColorSelectDialog.h
    • /usr/include/irrlicht/IGUIComboBox.h
    • /usr/include/irrlicht/IGUIContextMenu.h
    • /usr/include/irrlicht/IGUIEditBox.h
    • /usr/include/irrlicht/IGUIElement.h
    • /usr/include/irrlicht/IGUIElementFactory.h
    • /usr/include/irrlicht/IGUIEnvironment.h
    • /usr/include/irrlicht/IGUIFileOpenDialog.h
    • /usr/include/irrlicht/IGUIFont.h
    • /usr/include/irrlicht/IGUIFontBitmap.h
    • /usr/include/irrlicht/IGUIImage.h
    • /usr/include/irrlicht/IGUIImageList.h
    • /usr/include/irrlicht/IGUIInOutFader.h
    • /usr/include/irrlicht/IGUIListBox.h
    • /usr/include/irrlicht/IGUIMeshViewer.h
    • /usr/include/irrlicht/IGUIScrollBar.h
    • /usr/include/irrlicht/IGUISkin.h
    • /usr/include/irrlicht/IGUISpinBox.h
    • /usr/include/irrlicht/IGUISpriteBank.h
    • /usr/include/irrlicht/IGUIStaticText.h
    • /usr/include/irrlicht/IGUITabControl.h
    • /usr/include/irrlicht/IGUITable.h
    • /usr/include/irrlicht/IGUIToolbar.h
    • /usr/include/irrlicht/IGUITreeView.h
    • /usr/include/irrlicht/IGUIWindow.h
    • /usr/include/irrlicht/IGeometryCreator.h
    • /usr/include/irrlicht/IImage.h
    • /usr/include/irrlicht/IImageLoader.h
    • /usr/include/irrlicht/IImageWriter.h
    • /usr/include/irrlicht/IIndexBuffer.h
    • /usr/include/irrlicht/ILightManager.h
    • /usr/include/irrlicht/ILightSceneNode.h
    • /usr/include/irrlicht/ILogger.h
    • /usr/include/irrlicht/IMaterialRenderer.h
    • /usr/include/irrlicht/IMaterialRendererServices.h
    • /usr/include/irrlicht/IMesh.h
    • /usr/include/irrlicht/IMeshBuffer.h
    • /usr/include/irrlicht/IMeshCache.h
    • /usr/include/irrlicht/IMeshLoader.h
    • /usr/include/irrlicht/IMeshManipulator.h
    • /usr/include/irrlicht/IMeshSceneNode.h
    • /usr/include/irrlicht/IMeshWriter.h
    • /usr/include/irrlicht/IMetaTriangleSelector.h
    • /usr/include/irrlicht/IOSOperator.h
    • /usr/include/irrlicht/IParticleAffector.h
    • /usr/include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h
    • /usr/include/irrlicht/IParticleAttractionAffector.h
    • /usr/include/irrlicht/IParticleBoxEmitter.h
    • /usr/include/irrlicht/IParticleCylinderEmitter.h
    • /usr/include/irrlicht/IParticleEmitter.h
    • /usr/include/irrlicht/IParticleFadeOutAffector.h
    • /usr/include/irrlicht/IParticleGravityAffector.h
    • /usr/include/irrlicht/IParticleMeshEmitter.h
    • /usr/include/irrlicht/IParticleRingEmitter.h
    • /usr/include/irrlicht/IParticleRotationAffector.h
    • /usr/include/irrlicht/IParticleSphereEmitter.h
    • /usr/include/irrlicht/IParticleSystemSceneNode.h
    • /usr/include/irrlicht/IQ3LevelMesh.h
    • /usr/include/irrlicht/IQ3Shader.h
    • /usr/include/irrlicht/IReadFile.h
    • /usr/include/irrlicht/IReferenceCounted.h
    • /usr/include/irrlicht/ISceneCollisionManager.h
    • /usr/include/irrlicht/ISceneLoader.h
    • /usr/include/irrlicht/ISceneManager.h
    • /usr/include/irrlicht/ISceneNode.h
    • /usr/include/irrlicht/ISceneNodeAnimator.h
    • /usr/include/irrlicht/ISceneNodeAnimatorCameraFPS.h
    • /usr/include/irrlicht/ISceneNodeAnimatorCameraMaya.h
    • /usr/include/irrlicht/ISceneNodeAnimatorCollisionResponse.h
    • /usr/include/irrlicht/ISceneNodeAnimatorFactory.h
    • /usr/include/irrlicht/ISceneNodeFactory.h
    • /usr/include/irrlicht/ISceneUserDataSerializer.h
    • /usr/include/irrlicht/IShaderConstantSetCallBack.h
    • /usr/include/irrlicht/IShadowVolumeSceneNode.h
    • /usr/include/irrlicht/ISkinnedMesh.h
    • /usr/include/irrlicht/ITerrainSceneNode.h
    • /usr/include/irrlicht/ITextSceneNode.h
    • /usr/include/irrlicht/ITexture.h
    • /usr/include/irrlicht/ITimer.h
    • /usr/include/irrlicht/ITriangleSelector.h
    • /usr/include/irrlicht/IVertexBuffer.h
    • /usr/include/irrlicht/IVideoDriver.h
    • /usr/include/irrlicht/IVideoModeList.h
    • /usr/include/irrlicht/IVolumeLightSceneNode.h
    • /usr/include/irrlicht/IWriteFile.h
    • /usr/include/irrlicht/IXMLReader.h
    • /usr/include/irrlicht/IXMLWriter.h
    • /usr/include/irrlicht/IrrCompileConfig.h
    • /usr/include/irrlicht/IrrlichtDevice.h
    • /usr/include/irrlicht/Keycodes.h
    • /usr/include/irrlicht/S3DVertex.h
    • /usr/include/irrlicht/SAnimatedMesh.h
    • /usr/include/irrlicht/SColor.h
    • /usr/include/irrlicht/SExposedVideoData.h
    • /usr/include/irrlicht/SIrrCreationParameters.h
    • /usr/include/irrlicht/SKeyMap.h
    • /usr/include/irrlicht/SLight.h
    • /usr/include/irrlicht/SMaterial.h
    • /usr/include/irrlicht/SMaterialLayer.h
    • /usr/include/irrlicht/SMesh.h
    • /usr/include/irrlicht/SMeshBuffer.h
    • /usr/include/irrlicht/SMeshBufferLightMap.h
    • /usr/include/irrlicht/SMeshBufferTangents.h
    • /usr/include/irrlicht/SParticle.h
    • /usr/include/irrlicht/SSharedMeshBuffer.h
    • /usr/include/irrlicht/SSkinMeshBuffer.h
    • /usr/include/irrlicht/SVertexIndex.h
    • /usr/include/irrlicht/SVertexManipulator.h
    • /usr/include/irrlicht/SViewFrustum.h
    • /usr/include/irrlicht/SceneParameters.h
    • /usr/include/irrlicht/aabbox3d.h
    • /usr/include/irrlicht/coreutil.h
    • /usr/include/irrlicht/dimension2d.h
    • /usr/include/irrlicht/driverChoice.h
    • /usr/include/irrlicht/fast_atof.h
    • /usr/include/irrlicht/heapsort.h
    • /usr/include/irrlicht/irrAllocator.h
    • /usr/include/irrlicht/irrArray.h
    • /usr/include/irrlicht/irrList.h
    • /usr/include/irrlicht/irrMap.h
    • /usr/include/irrlicht/irrMath.h
    • /usr/include/irrlicht/irrString.h
    • /usr/include/irrlicht/irrTypes.h
    • /usr/include/irrlicht/irrXML.h
    • /usr/include/irrlicht/irrlicht.h
    • /usr/include/irrlicht/line2d.h
    • /usr/include/irrlicht/line3d.h
    • /usr/include/irrlicht/matrix4.h
    • /usr/include/irrlicht/path.h
    • /usr/include/irrlicht/plane3d.h
    • /usr/include/irrlicht/position2d.h
    • /usr/include/irrlicht/quaternion.h
    • /usr/include/irrlicht/rect.h
    • /usr/include/irrlicht/triangle3d.h
    • /usr/include/irrlicht/vector2d.h
    • /usr/include/irrlicht/vector3d.h
    • /usr/lib/libIrrlicht.a
    • /usr/lib/libIrrlicht.so.1.8.0-SVN
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